sculpting update

I’ve been working on learning ZBrush’s weird interface, and I’m getting the hang of it. I had heard horror stories about the way you get maps from ZBrush to Maya but with the GoZ plugin that seems to be quite streamlined. I can work between Zbrush, Maya and Mudbox (for texturing).


Moving forward my aim is to understand what ZBrush does to my UVs as I notice some artifacts. Refine the anatomy and overhaul the cloth drapery. Get more familiar with the brushes and alphas in ZBrush and lastly, hone in my experiments to be in line with the original style.

~ by cprassault on 02/12/2011.

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