Texture update

I unwrapped the UVs on the model and have begun texturing, this is the first time I’ve textured a character so I’m learning a lot about the pipeline between 2D and 3D space. The UVs have been good so it’s just down to me creating good maps and networks. I’ve been making use of Photoshop blending options and layers to create files that I can go back to once I get feedback.

An area that is quite alien to me is poly painting and I feel like I should be doing that soon, I’m going to look into it and see where I can benefit and improve results using those tools.

Still investigating what to do about bump maps. Now the tie is textured I’m looking at testing nCloth to make it dynamic. The jacket, hands and shoes are untextured in the below shot, aiming to finish them soon.

~ by cprassault on 25/09/2011.

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